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MARKET DISTRICT
Here you can find just about any items you might find yourself in need of. The item shop tends to be the most popular, selling Potions, Whetstones, Ammunition, and plenty of other Hunter essentials. Also located here is the Trading Post, the Combinery, Furniture Craftsman. All of the aforementioned are run by the Guild.
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Items for Purchase
by ValMorgan
Aug 12, 2012 20:20:19 GMT -5
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DRAGONHEARTH FORGES
This district is almost completely off-limits to those who aren't hunters or the craftsmen and artisans who work here. For good reason, at that - the process of crafting these weapons and armor can be dangerous. With Northguard being as large as it is, there are four forge masters: one for bowguns and bows, one for melee weapons, one for Blademaster armor, and one for Gunner armor. They all have their own set of assistants and their own shop and forge, and all of them are capable of making any Decorations one might need.
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the HUNTER'S GUILD
Strategically close to the Green Dragon Inn, for obvious reason, is the Embassy of the Hunter's Guild. It's a building of significant size, but they seem to keep the notice board for quests outside, and even closer to the Inn. This is the location where one can choose from any quest available, be it wilderness or arena. Where new hunters apply and old hunters can, though it is rarely done, retire. Truly the heart of the city, the Guild controls many other functions of Northguard.
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*** Level Quests
by ValMorgan
Jul 25, 2011 23:14:55 GMT -5
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the GREEN DRAGON INN
The Green Dragon Inn is the choice eatery and gathering place for hunters of Northguard. Run chiefly be Felynes, this place has seen many groups, and even more meals, form and pass, a truly wonderful place to meet others. There's a legend that a Rathian once made it into the city, saw the owner, and touched her snout to the sign of the framework of the inn, leaving immediately afterward, hence the name Green Dragon. However, it might very well be all drunken rumor.
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the MENAGERIE
A massive number of large metal cages overlooks the Grand Arena, and noise here is all but perpetual. This is the Menagerie - it had a different name before, but the people and hunters who came to visit always called it as such, and the new name stuck easily. Every variety of monster imaginable is held withing these great bars, each species restrained accordingly as to render them unable to harm those outside the bars. A time-tried process keeps them well-fed and healthy. To many people, it's a sort of zoo; to the hunters, it's a way to better know their enemy. However, no monster is kept here long - when it is time for an arena fight, the necessary monsters are taken down through a tunnel in the rock to their own entrance into the Grand Arena.
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